![]() For range reference, use a Victory, Accalmators or Vindicators as a buffer and supplement the low fire-rate of the ISD. Recommendation: Keep your ISD capital ships out of the firestorm that is the front-lines and at a decent range. Can they handle themselves in close-range combat? Short answer: yes. Should I use them in close-range combat? Short answer: no. Should they be the focus for which to build your fleet around? Yes. With a cost of 18k-25k, do they have active participation in the battle? Yes. To be clear, the ISD and its variants are NOT meant to be in the front lines. The ISD was the inspiration for this guide as I've found many players having trouble understanding this mod's version of the warship. Not many words can do this classic ship justice Star Wars isn't Star Wars without an ISD showing up. Imperial Star Destroyer (ISD) I-II AKA: The Canon (get it?, lol) As such, view this stat with a grain of salt as a player's use of a vessel can alter its versatility considerably. Strong deviations may occur based on faction played, ship used, as well as the general make-up of allied ships in support of it. This is purely based on the in-game stats and the ranks described above. Versatility: This rank calculates a ships relative impact on any given battle it participates in, as well as its ability to fill multiple roles. Some vessels' weapons will not fire if the target is too close this is accounted for in the ranking. Range: A simplified estimation of a ship's effective range. This list will comprise of the following categories:Īttack: Combines a ships total damage capabilities from indirect damage such as ion cannons to missiles and garrison squadrons, if applicable.ĭefense: Combines a ships total defensive suite from flak cannons and shields to armor health and durability. Unit Powers are not considered for the ranking as they alter the original stats of the vessel or provide buffs to themselves or other units. It will precede the graph that displays a ship's relative capabilities within the ranks of 1-10. Stats: There will be a visual statistic summary of the specific vessel discussed under that topic. You won't see this in the guide very much, but just in case you do. SK: This stands for Skirmish mode, a quick battle if you will for single player. GC: This stands for Galactic Conquest, the main campaign for your chosen faction. Poison, Markus1987, Sebass, oxymoron1989, and AdmiralThrawnBar who memed his way in forever it be known.Some short hand is used within the guide. Leyamasa - Wiki Manager, Documentation, DesignĮdmar Fecler, 40fixxer, Lord Nerd, DOKTOP_9ID, -98,000,000 IQ, Chaz, benthebest5, Lord Of Pain, FatalAsylym, Cheese, lunchie12, Fenris Russ, Dr. Than’s Vans - Programmer, Campaign Designer President - Lead Audio Engineer, Designer Maxim - Programmer, 3d Artist, Level Designer Steiner0815 - Original Creator and Lead 2D, 3D Artist We have versioned off the 2.9.3 version of the mod AS IS in the following workshop item: ![]() ![]() Your question may already have been answered. Please consult the pinned FAQ discussion before commenting below. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels. Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the opportunistic Black Sun pirates. ![]() Inspired by the old RTS, Star Wars: Rebellion, AotR adds many features from this game and other titles, including a more in-depth mission system, tech system, and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/u8YC3UnĬheck out the official wiki: ĪotR is a complete overhaul mod for Forces of Corruption. AWAKENING OF THE REBELLION 2.11.2: JUMP TO HYPERSPACE
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